Corvette Side, Trunk and Tail.

General / 08 July 2022

The second part of the project consided of me modeling the front fendors, doors, roof and tail end of the car, using the guide mesh to help me. As you can see below the guide mesh continues to be successful as reflections passed through and there were no bumps in the mesh due to the shrinkwrap.  

The most challenging part of this were there the indent and cut outs of the fendor and tail of the car. This was because I could not use the shrinkwrap modifier to do this so I had to be careful and do extra planning ahead when I'm adding edgeloops and moving vertices. 

In conclusion by looking at the wireframe you can see that the mesh flows cleanly and fluently show few triangles and zero N-Gons. The next part for me will be to work on thr smaller parts of the car such as the windows and frames as well as the vents. 

 








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Corvette Guide Mesh.

Work In Progress / 13 May 2022

This is the first part of my project where I am modelling a modern Corvette Stingray, by following a tutorial by CG Masters. The purpose of the guide mesh is to serve as the back bone for the main car parts such as the hood, doors and bumper, where they would be shirked wrapped onto the guide mesh so that the assets mesh remains smooth and clean so that the are no bumps and reflects pass through cleanly. 

It is important that I keep topology as clean as possible to ensure that reflections pass along the body appropriatly. To do this I had to focus on the reference images as well as the blueprints in order to see how the shape of the car flows with its minor details. Not only this but the having a good topology will mean that I will be able to work with more edge loops on the main body with out it ruining its shape. 

The effectiveness of the guide mesh from a completed version of the hood and front bumper as reflects look clean and the are no lumps or bumps on the body due to it being shrinkwrapped onto the guide mesh. 








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